The first thing we wanted was customizable lighting. Upon doing some research, I stumbled upon Unity’s new experimental 2D lighting.
One of the major advantages of the new 2D lighting system is highly customizable light areas and blending.
After switching to the new Unity LRP (Lightweight Render Pipeline) to take advantage of the new lighting system and many other cool features, a lot of stuff in my scene broke…
Quite a while later, things were looking (and feeling) awesome!
This new lighting system allows you to define an area of light, allowing for much more precise, interesting lighting (think a light shaft in a cave, lighting falling off correctly at the edge of an over-hang, etc.) and is far better at blending than using regular 3D lights in a 2D enviroment.
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