by Isaac | May 6, 2020 | Development, Robo
The first thing we wanted was customizable lighting. Upon doing some research, I stumbled upon Unity’s new experimental 2D lighting. One of the major advantages of the new 2D lighting system is highly customizable light areas and blending. After switching to...
by Isaac | May 5, 2020 | Development, Robo
And so it begins! There were some issues with the tree and the water is extremely rough, however, it’s a start to something amazing! Work on another title has...
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